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Space Junkers

Space Junkers was a game made in 48 hours for the Global Game Jam 2020 in January. I joined a group of friends who were planning to participate in the Game Jam: Sophia A. Friauf-Lemons, Alonzo James C. Artuz, Rama Chris Bit, and Jesse T. Conel. The theme of GGJ2020 was "Repair". Based on that theme, and deciding to work with the Manticore Core Engine team, we thought up of a game where you find parts to repair your spaceship.

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It was my first experience working with the Core Engine, but after a quick introduction, it was pretty easy parse through as it was based on Unreal. I used the engine to create assets using parts provided in the engine, making spaceships, asteroids, satellites, space debris, power ups, etc.

design document

Gallery

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