CandyLand: The Game
Candyland: The Game is a game made apart of my spring 2019 Game Writing 1 class. Our Professor, Evan Skolnick, assigned our small class of six students the Board Game Redux project, where using game design documents based on the Candyland board game created by previous students of his, write cutscenes and barks, record VO lines, and finally create a small demo.
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As our final assignment in the class, we were suppose to create a interactive/story experience from a portion of the hypothetical Candy Land game's Story/Mission Overview, assigned to us by our Professor. From chapter 2 of the Story/Mission Overview, I was assigned to create an experience based on these paragraphs:
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"After this cutscene, the player will be able to enter the castle, walking in on its second floor. There are multiple doors to the first floor, and one large door to the third floor, all of which start locked. Although Lolly will state that it is her main goal to find what was in that bag, the player can still do side quests for members of the staff who are being mistreated to earn chocolate coins from Lord Licorice’s stock as well.
After enough exploring and questing, the player begins to find keys to the first floor of the castle. One of the quests gives a key to a factory, where a large number of bags such as the one Lord Licorice showed his companion are piled high in storage containers. She investigates, and finds that all the bags are full of pure sugar. She grabs one and hides it in her bag, but as she is turning to leave, Lord Licorice catches her by surprise and binds her in licorice. He demands to know what she is up to.
The two talk for a little bit of time. Lord Licorice doesn’t know where King Candy is, and frankly, he doesn’t care. What he does know is that Princess Lolly is worth a pretty chocolate coin when ransomed to the right bidder, so he commands one of his servants to take her to the dungeon. The servant selected will be one of the ones the player helped in their quests to get to the basement, and will remember what Lolly did for them. When they get to the basement, instead of locking her up, the servant will set her loose instead, but she will have to sneak back to the exit without being caught on her own."
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We were allowed to us Twine, Unity, Unreal Engine, GameMaker, RPG Maker, or Episode to create this interactive/story experience. I decided to use RPG Maker MV, and make a full RPG demo players can play through.
Cutscene Scripts
These Cutscene scripts were written as the opening, midpoint, and ending cutscenes of the hypothetical Candyland game. We were handed Cutscene blockings of these cutscenes, and this is what I came up with based on those documents. As each cutscene was suppose to be shorter than six minutes, we were instructed to try to keep the page length of the cutscenes to fives pages.